Mission Pack 1: Missions 1-4

Science to build a starship. Wizardry to take it past light speed. A crew to give it a soul.

The Mobius is a cobbled-together ship with a matching crew. Captain Carl Ramsey is an ex-Earth Navy pilot whose crew won’t let him fly his own ship. The pilot is his ex-wife, the mechanic is a drunk, and the chief of security is from a predatory species. Instead of a star-drive to travel through the astral space between worlds, the ship’s wizard does it by hand.

Mission 1: Salvage Trouble
A salvage mission turns into a rescue, and no good deed goes unpunished. With two refugees onboard, the Mobius crew is hounded by bounty hunters, border partols, and corporate enforcers.

Mission 2: A Smuggler’s Conscience
“Don’t open the package.” It’s the smuggler’s credo for good reason. When the Mobius crew takes a peek at their illicit cargo, the entire job takes an about-face.

Mission 3: Poets and Piracy
The Mobius crew gets caught in a turf war between a pirate fleet and a galactic criminal syndicate. The trick is getting everyone out alive (and maybe getting paid in the process).

Mission 4: To Err is Azrin
Sometimes you can’t go home again. When a job takes the crew to their security chief’s homeworld, she gets dragged into a familial power struggle. Can the rest of the crew bail her out of an old feud gone horribly wrong?

Bonus Short Story: Guardian of the Plundered Tomes (Black Ocean #4.5)
Mordecai The Brown has been on the run from the Convocation for decades. How does a respectable wizard with a wife and two kids end up crisscrossing the galaxy in the company of outlaws?